Stephen Jobe - 3d Artist
I am a 3d artist looking with more than 5 years entertainment experience. I specialize in character modeling/texturing for next-gen games. I have worked on three shipped titles, on both PC and iPhone.
At my current position, I have produced around 1000 different models. I manage 4 other artists. I have also worked with programmers to create “Roblox 2.0” customizable character models, and helped write documentation on the process to support other artists. I was also involved with assets for an in-game advertising campaign between Hasbro and Roblox involving their Transformers franchise as well as Cartoon Network in promoting one of their movies.
My previous project was developing a children’s MMORPG, where I managed 7 people. My day to day tasks included project management, primary asset development, and concept art approval. Before that project, I was TD/Lead Artist for Earlyman Studios, which did several commercials and billboard ads. I have more than 7 years experience with Maya and a majority of the Adobe Creative Suite software, and several years with Z-brush, Mudbox, and Unity3D.
Please view my demo reel, resume, or take a look at my gallery.