You can view my resume below or download the Word or Adobe PDF version.

My References can be downloaded as a ZIP here.

Stephen Jobe
3D Artist
jobesm@gmail.com
http://www.stephen-jobe.com

SKILLS

SOFTWARE SKILLS

·    Proficient in: Autodesk Maya, Autodesk Mudbox, Pixologic Zbrush, Adobe CS4, UDK, Unity 3D,
Microsoft Office 2007, Autodesk Max, Headus UvLayout

SOFT SKILLS

·    5+ years in entertainment industry.
·    Proven leadership skills in guiding a team to completing tight deadlines.
·    Risk Assessment/Management abilities.
·    Identifying pipeline bottlenecks, and improvements to increase production speed.
·    Capable of learning new technologies and teaching to other team members.

EXPERIENCE

3D Artist - Roblox Corporation - Roblox, Inc. (MMOG) Shipped

Dec 2009- Present
·    Created models for Hasbro, Lego, Cartoon Network, Nickelodeon, Nerf and Disney promotions in Roblox.
·    Worked with programmers to create “Roblox 2.0” customizable character models, and helped write documentation on the process to support other artists.
·    Was closely involved with AD in development of current Roblox Style Guide.
·    Currently modeled and textured roughly 1800 unique models since first employment.
·    Helped manage a group of 4 other contract artists to produce even more assets.
·    Prepared the files for immediate use in engine (orientation, shaders, scale).

3D Artist - Happy Giant Media - Dolphin Adventures

Dec 2009- Present
·    • Created main environment for the game, including modeling assets, setting up lighting and scripting shaders for mobile use (Unity3D).
·    • Worked with programmers and producers to solve issues and assist with optimization.
·    • Wrote best practices for other 3D artists and assisted with post launch features and assets.

3D Artist (Lead) - Pure Web Development, Inc. - Bobber's World (MMORPG) Shipped

Sep 2007- Dec 2009
·    Led a team of 7 people to develop concepts, build assets, and import them into the game.
·    Handled an array of tasks like modeling primary assets, scripting shaders, and game balance.
·    Developed several levels, and assisted with asset production in others.
·    Guided team to developing a solid, singular vision through-out games design.
·    Assessed features for risks and benefits to ensure the game was developed on time.

3D Artist – Broken Column Games, LLC - Malum Umbra Shipped

Dec 2009- Present
·    Concepted opening scene with lead developers.
·    Collaborated with the storyboard artist to determine priority of each asset.
·    Determined importance of asset and its texture space.
·    Modeled, textured, and rigged the scene and all assets in them.
·    Collaborated with the developers to prepare the file for use in engine.

Graphic Designer - Pure Web Development, Inc.

Apr 2006- Sept 2007
·    Designed websites for new clients with a variety of needs, while developing collateral marketing material for existing web clients.
·    Produced, filmed, and edited videos for several clients.

Volunteer Animation and Modeling – GA Tech

Apr  2006- Oct 2006
·    Assisted GA Tech staff and students with Unreal game by providing animation and some model assets for their game “Charbitat”
Technical Director/Modeler/Texture Artist – Early-Man Studios
Dec 2005- Sept  2007
·    Provided assets and assisted other team members to develop 3D animations for Broadcast TV.
·    Solved issues with character rigs and animation.
·    Lit  scenes and undertook rendering.

EDUCATION

Art Institute of Atlanta

Oct  2002- Dec  2005
BFA, Media Arts and Animation

·         Worked with programmers to create “Roblox 2.0” customizable character models, and helped write documentation on the process to support other artists.

·         Currently modeled and textured roughly 700 models since first employment.

·         Helped manage a group of 4 other contract artists to produce even more assets.

·         Prepared the files for immediate use in engine (orientation, shaders, scale).