You can view my resume below or download the Word or Adobe PDF version.
My References can be downloaded as a ZIP here.Stephen Jobe
3D Artist
jobesm@gmail.com
http://www.stephen-jobe.com
SKILLS
SOFTWARE SKILLS
· Proficient in: Autodesk Maya, Autodesk Mudbox, Pixologic Zbrush, Adobe CS4, UDK, Unity 3D,
Microsoft Office 2007, Autodesk Max, Headus UvLayout
SOFT SKILLS
· 5+ years in entertainment industry.
· Proven leadership skills in guiding a team to completing tight deadlines.
· Risk Assessment/Management abilities.
· Identifying pipeline bottlenecks, and improvements to increase production speed.
· Capable of learning new technologies and teaching to other team members.
EXPERIENCE
3D Artist - Roblox Corporation - Roblox, Inc. (MMOG) Shipped
Dec 2009- Present
· Created models for Hasbro, Lego, Cartoon Network, Nickelodeon, Nerf and Disney promotions in Roblox.
· Worked with programmers to create “Roblox 2.0” customizable character models, and helped write documentation on the process to support other artists.
· Was closely involved with AD in development of current Roblox Style Guide.
· Currently modeled and textured roughly 1800 unique models since first employment.
· Helped manage a group of 4 other contract artists to produce even more assets.
· Prepared the files for immediate use in engine (orientation, shaders, scale).
3D Artist - Happy Giant Media - Dolphin Adventures
Dec 2009- Present
· • Created main environment for the game, including modeling assets, setting up lighting and scripting shaders for mobile use (Unity3D).
· • Worked with programmers and producers to solve issues and assist with optimization.
· • Wrote best practices for other 3D artists and assisted with post launch features and assets.
3D Artist (Lead) - Pure Web Development, Inc. - Bobber's World (MMORPG) Shipped
Sep 2007- Dec 2009
· Led a team of 7 people to develop concepts, build assets, and import them into the game.
· Handled an array of tasks like modeling primary assets, scripting shaders, and game balance.
· Developed several levels, and assisted with asset production in others.
· Guided team to developing a solid, singular vision through-out games design.
· Assessed features for risks and benefits to ensure the game was developed on time.
3D Artist – Broken Column Games, LLC - Malum Umbra Shipped
Dec 2009- Present
· Concepted opening scene with lead developers.
· Collaborated with the storyboard artist to determine priority of each asset.
· Determined importance of asset and its texture space.
· Modeled, textured, and rigged the scene and all assets in them.
· Collaborated with the developers to prepare the file for use in engine.
Graphic Designer - Pure Web Development, Inc.
Apr 2006- Sept 2007
· Designed websites for new clients with a variety of needs, while developing collateral marketing material for existing web clients.
· Produced, filmed, and edited videos for several clients.
Volunteer Animation and Modeling – GA Tech
Apr 2006- Oct 2006
· Assisted GA Tech staff and students with Unreal game by providing animation and some model assets for their game “Charbitat”
Technical Director/Modeler/Texture Artist – Early-Man Studios
Dec 2005- Sept 2007
· Provided assets and assisted other team members to develop 3D animations for Broadcast TV.
· Solved issues with character rigs and animation.
· Lit scenes and undertook rendering.
EDUCATION
Art Institute of Atlanta
Oct 2002- Dec 2005
BFA, Media Arts and Animation
· Worked with programmers to create “Roblox 2.0” customizable character models, and helped write documentation on the process to support other artists.
· Currently modeled and textured roughly 700 models since first employment.
· Helped manage a group of 4 other contract artists to produce even more assets.
· Prepared the files for immediate use in engine (orientation, shaders, scale).